Wearable technology is something that has a lot of potential for human usage. Wearable technology is already present in much of the current and even dated media, which is indicative of its potential for use. Some examples of wearable technology are jetpacks, glasses, and watches. This video provides a visual representation of wearable technology. The clips I chose all show examples of wearable technology. My favorite clip would have to be the fake Nazi propaganda video. The video is different due to the fact that it shows the United States being invaded by flying Nazis, which is intense to say the least.
A chatbot from Europe named “Eugene Goostman” has managed to to trick a human being into thinking it is a 13 year old boy from the Ukraine. The bot was able to pass the Turing Test, which is basically whether a machine can convincingly imitate human intelligence to a degree that it fools someone who looks at the conversation into thinking both participants are humans without knowing which participant was human. The chatbot was only able to fool one of the three judges but that is a big step. To me the fact that a chatbot was able to imitate a human is huge. For years robots have been robotic, now they are able to become more and more human like, which to a degree is scary. I am, however, happy that the bot was able to imitate a human (sometimes it is not hard XD), it allows for many possibilities, one such is an improved artificial intelligence for video games (Big Gamer!). I have almost always been disappointed in games AI’s. I can remember playing games as a young child and thinking to myself “Woah, these enemies are just too dumb”. Now with a bot passing the Turing Test it gives me hope that one day video games can be a simulation at all times that allows for a challenging and engaging in-game environment. The future is unusually bright for robots and humans, I am almost positive that there are hours upon hours of fun to be had.
Week 4 was great, but filled with external stress. I enjoyed the map project and its research. The project for the week allowed me to visualize the internet’s global scale of influence. Literally the whole world is connected due to this piece of legendary technology. Since the entire world is pretty much connected it is logical to be able to pinpoint some social impacts such as social interaction. In my opinion the map is the most ideal tool of representation for social impacts around the globe.
I enjoyed week 3 the most out of all of the weeks so far. Steven did a great job leading the class into battle against HTML and CSS. My memory/knowledge on the subject was refreshed, while I also happened to learn a few things. The idea for week 3 was solid as a rock, and I felt it gave people a great look into the world of computers.
Posting this link to appease my paranoia of messing this assignment up.
I plan to blog more in the near future, I hope to bring up some interesting topics.
This article is about the infrastructure that is involved with getting the internet up and running. Every computer that is connected to the Internet is part of a network. People can connect to the internet through ISPs or internet service providers. When you connect to your ISP, you become part of their network. The ISP may then connect to a larger network and become part of their network. The Internet is simply a network of networks. Most large communications companies have their own dedicated areas (backbone) known as a Point of Presence (POP). The POP is a place for local users to access the company’s network, often through a local phone number or dedicated line. However, there is no controlling network, there are several high-level networks connecting to each other through Network Access Points or NAPs. The Internet is a collection of huge corporate networks that agree to all intercommunicate with each other at the NAPs. In this way, every computer on the Internet connects to every other. All of these networks rely on NAPs, backbones, and routers to talk to each other. Routers determine where to send information from one computer to another. They are specialized computers that send your messages and those of every other Internet user. A router has two jobs: It ensures that information doesn’t go where it’s not needed, and it makes sure that information does make it to the intended destination. The National Science Foundation (NSF) created the first high-speed backbone in 1987. Called NSFNET, it was a T1 line that connected 170 smaller networks together and operated at 1.544 Mbps (million bits per second). IBM, MCI and Merit worked with NSF to create the backbone and developed a T3 (45 Mbps) backbone the following year. Backbones are typically fiber optic trunk lines. Backbones help relay data along at high speeds. The internet relies on all of these parts to function properly.
This article is predominately about what an IP Address is and how it works. An Internet Protocol address (IP address) is a numerical label assigned to each device participating in a network that uses Internet Protocol to communication. The IP address has two purposes: host/network interface identification and location addressing. Internet Protocol addresses are assigned to a host either at the time of boot, or permanently by a fixed configuration of its hardware/software. Constant configuration is also known as a static IP address. So, when the computer’s IP address is assigned newly each time, this is known as using a dynamic IP address. Static IP addresses are manually assigned to a computer by an administrator. However, IP addresses are mostly assigned dynamically on LANs and broadband networks by the Dynamic Host Configuration Protocol (DHCP). They are often used because it avoids the administrative task of assigning specific static addresses to each device on a network.
This article is about a social impact of the internet. Socially the advent of the internet has been horrible. There are a lot of people who live behind keyboards and not in the real world. To some extent it is okay, but it seems that a majority of people have become antisocial. Personally, I believe the internet has socially impacted the world negatively. This article proves that the social behavior of humans have changed due to the internet. Researchers have discovered that video stream quality effects viewer behavior. It has been shown that viewers start to abandon a video if it takes more than 2 s to start up, with each incremental delay of 1 s resulting in a 5.8% increase in the abandonment rate. Furthermore, data shows that a moderate amount of interruptions can decrease the average play time of a viewer by a significant amount. A viewer who experiences a rebuff delay equal to 1% of the video duration plays 5% less of the video in comparison to a similar viewer who experienced no rebuffering. Finally, data shows that a viewer who experienced failure is 2.32% less likely to revisit the same site within a week than a similar viewer who did not experience a failure. When the data is taken into account inferences can be made. From viewing the data, I can guess that the invention of the internet has caused people to become severely impatient. The creation of the internet has sped up the rate at which we all live life. This of course has its pros and cons. Also from the data I can infer that failure to load can shape a person’s behavior. Basically, the internet has changed humanity for the better and for the worse. It is a polarizing invention that allows humanity to further its research and information sharing capabilities farther than ever before.
This article is about the rise of electronic marketplaces on the internet. Currently, electronic marketplaces are almost second nature to consumers. The rise in popularity of electronic marketplaces can be attributed to the general increase in internet popularity. Almost everyone uses an electronic marketplace because it is so simple to use and create. Thousands of retailors and stores use electronic marketplaces to sell their products, it is an efficient way of shopping. The electronic marketplace caused the economy to grow substantially, due to the high volume of digital consumers. The creation of the internet has caused sellers to match with buyers. The sellers are now always able to influence the buyer, which in return causes more sales. The higher amount of sales allows for the growth of new business models, which is then brought to the limelight through the internet itself. The importance of the electronic marketplace is very important and in some ways justifies the internet’s creation. Some thought the internet would be useless, now it is making people more money than ever thought possible. Before businessmen had to focus solely on the physical marketplace, now the digital marketplace is one of if not the most important sector of business. The digital marketplace allows for friction free environments, which are important to a business and its success in the long term. With the advent of the electronic marketplace millions of people can shop from the comfort of home. The social and economic impact of the internet is steadily growing each and every day.